Large City: G̈îs-obêkè Îè

G̈îs-obêkè Îè

G̈îs-obêkè Îè
Example Iron Elvish architecture.
StateDalandic Empire
ProvenceYenor County
Sub ProvenceCësêvabemê County
RegionFi-habyă Savannah
Founded1456
Community LeaderMaster Glilë
Area343 km2 (137 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2172 m (7125 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population81107
Population Density236 people per km2 (592 people per mi2)
Town AuraWild Magic
Naming
Native nameG̈îs-obêkè Îè
Pronunciation/ˈʃɘze/ /oˈbɘkè/
Direct Translation[calm] [choice]
Translation[Not Yet Translated]

G̈îs-obêkè Îè (/ˈʃɘze/ /oˈbɘkè/ [calm] [choice]) is a subtropical Large City located in Cësêvabemê County, Yenor County, within the Dalandic Empire.

The name G̈îs-obêkè Îè is derived from the Wood Elvish language, as G̈îs-obêkè Îè was founded by Mlê, who was culturaly Iron Elvish.

Climate

G̈îs-obêkè Îè has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 16°C (60°F). G̈îs-obêkè Îè receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈îs-obêkè Îè covers an area of nearly 343 km2 (137 mi2), and an average elevation of 2172 m (7125 ft) above sea level.

Overview

G̈îs-obêkè Îè was founded durring the late 15th century in winter of the year 1456, by Mlê. The establishment of G̈îs-obêkè Îè suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

G̈îs-obêkè Îè was built using the conventions of Iron Elvish durring the late 15th century. Naturaly, all settlmentss have their own look to them, and G̈îs-obêkè Îè is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

G̈îs-obêkè Îè is buildings are located arround a single restrictive cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

G̈îs-obêkè Îè has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line G̈îs-obêkè Îè’s streets. A look around G̈îs-obêkè Îè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in G̈îs-obêkè Îè long.

Civic Infrastructure

G̈îs-obêkè Îè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

G̈îs-obêkè Îè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

G̈îs-obêkè Îè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within G̈îs-obêkè Îè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for G̈îs-obêkè Îè's parks.

G̈îs-obêkè Îè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈îs-obêkè Îè.

G̈îs-obêkè Îè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

G̈îs-obêkè Îè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈îs-obêkè Îè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

G̈îs-obêkè Îè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

G̈îs-obêkè Îè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈îs-obêkè Îè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈îs-obêkè Îè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈îs-obêkè Îè's public wards, blessings, and other arcane systems.

G̈îs-obêkè Îè has an Scientific Academy which provides higher education in the natural sciences.

G̈îs-obêkè Îè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. G̈îs-obêkè Îè's grid is powered by a boiler and turbine based power plant.

G̈îs-obêkè Îè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

G̈îs-obêkè Îè has a first rate hospital which caters to anyone in need of long term medical care.

G̈îs-obêkè Îè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

G̈îs-obêkè Îè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for G̈îs-obêkè Îè's natural decorations nor waterways.

G̈îs-obêkè Îè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

G̈îs-obêkè Îè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

G̈îs-obêkè Îè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

G̈îs-obêkè Îè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

G̈îs-obêkè Îè's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is short in G̈îs-obêkè Îè.

The Thoqqua near G̈îs-obêkè Îè are known to be a mutant strain of the creature.

G̈îs-obêkè Îè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Illusion energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 157
  • Farmers: 219
  • Farm Laborer: 426
  • Hunters: 289
  • Milk Maids: 213
  • Ranchers: 106
  • Ranch Hands: 235
  • Shepherds: 188
    • Farmland: 327672 m2
    • Cattle and Similar Creatures: 20276
    • Poultry: 243321
    • Swine: 16221
    • Sheep: 811
    • Goats: 162
    • Horses, Mounts, and Beasts of Burden: 8110

Craftsmen

  • Arms and Toolmakers: 168
  • Blacksmiths: 184
  • Bookbinders: 105
  • Buckle-makers: 108
  • Cabinetmakers: 188
  • Candlemakers: 300
  • Carpenters: 274
  • Clothmakers: 225
  • Coach and Harness Makers: 83
  • Coopers: 207
  • Copper, Brass, Tin, Zinc, and Lead Workers: 111
  • Copyists: 78
  • Cutlers: 66
  • Fabricworkers: 184
  • Farrier: 523
  • Furriers: 51
  • Glassworkers: 311
  • Gunsmiths: 182
  • Harness-Makers: 80
  • Hatters: 167
  • Hosiery Workers: 58
  • Jewelers: 88
  • Leatherwrights: 207
  • Locksmiths: 80
  • Matchstick makers: 130
  • Musical Instrument Makers: 119
  • Painters, Structures and Fixtures: 101
  • Paper Workers: 115
  • Plasterers: 115
  • Pursemakers: 135
  • Roofers: 83
  • Ropemakers: 79
  • Rugmakers: 76
  • Saddlers: 155
  • Scabbardmakers: 174
  • Scalemakers: 84
  • Scientific, Surgical, and Optical Instrument Makers: 53
  • Sculptors, Structures and Fixtures: 77
  • Shoemakers: 80
  • Soap and Tallow Workers: 274
  • Tailors: 600
  • Tanners: 102
  • Upholsterers: 117
  • Watchmakers: 108
  • Weavers: 225
  • Whitesmiths: 64

Merchants

  • Adventuring Goods Retellers: 55
  • Arcana Sellers: 57
  • Beer-Sellers: 105
  • Booksellers: 124
  • Butchers: 225
  • Chandlers: 202
  • Chicken Butchers: 235
  • Entrepreneurs: 84
  • Fine Clothiers: 225
  • Fishmongers: 197
  • Florists: 50
  • Potion Sellers: 144
  • Resellers: 386
  • Spice Merchants: 115
  • Wine-sellers: 172
  • Wheelwright: 126
  • Woodsellers: 75

Service workers

  • Bakers: 405
  • Barbers: 306
  • Coachmen: 119
  • Cooks: 324
  • Doctors: 167
  • Gamekeepers: 126
  • Grooms: 71
  • Hairdressers: 253
  • Healers: 228
  • Housekeepers: 225
  • Housemaids: 426
  • House Stewards: 231
  • Inns: 77
  • Laundry maids: 150
  • Maidservants: 270
  • Nursery Maids: 159
  • Pastrycooks: 253
  • Restaurateur: 311
  • Tavern Keepers: 289

Specialized Laborer

  • Ashworkers: 111
  • Bleachers: 75
  • Chemical Workers: 46
  • Coal Heavers: 168
  • In-Town Couriers: 172
  • Long Haul Couriers: 180
  • Dockyard Workers: 176
  • Gas Workers: 39
  • Hay Merchants: 67
  • Leech Collectors: 205
  • Millers: 193
  • Miners: 188
  • Oilmen and Polishers: 126
  • Postmen: 188
  • Pure Finder: 102
  • Skinners: 238
  • Sugar Refiners: 45
  • Tosher: 124
  • Warehousemen: 279
  • Watercarriers: 182
  • Watermen, Bargemen, etc.: 279

Skilled Laborers

  • Accountants: 110
  • Alchemist: 121
  • Clerk: 165
  • Dentists: 80
  • Educators: 205
  • Engineers: 112
  • Gardeners: 82
  • Mages: 61
  • Plumbers: 88
  • Pharmacist: 96
  • Professors: 35
  • Scientists: 60
  • Wizards: 35

Civil Servants

  • Adventurers: 76
  • Bankers: 111
  • Civil Clerks: 188
  • Civic Iudex: 91
  • Consultants: 53
  • Exorcist: 184
  • Fixers: 96
  • Kami Clerk: 151
  • Landlords: 148
  • Lawyers: 100
  • Legend Keepers: 132
  • Militia Officers: 623
  • Monks, Monastic: 270
  • Monks, Civic: 245
  • Historian, Oral: 188
  • Historian, Textual: 100
  • Policemen, Sheriffs, etc.: 172
  • Priests: 324
  • Rangers: 106
  • Rat Catchers: 123
  • Scholars: 130
  • Spiritualist: 162
  • Slayers: 46
  • Storytellers: 294
  • Military Officers: 289

Cottage Industries

  • Brewers: 261
  • Comfort Services: 311
  • Enchanters: 93
  • Herbalists: 92
  • Jaminators: 289
  • Needleworkers: 279
  • Potters: 132
  • Preserve Makers: 225
  • Quilters: 115
  • Seamsters: 506
  • Spinners: 270
  • Tinker: 89
  • Weaver: 219

Artists

  • Actors: 83
  • Architects: 31
  • Bards: 132
  • Costumers: 49
  • Dancers: 93
  • Drafters: 53
  • Engravers: 67
  • Fine Furniture Carpenters: 39
  • Glaziers: 88
  • Inlayers: 80
  • Musicians: 270
  • Painters, Art: 42
  • Playwrights: 89
  • Sculptors, Art: 71
  • Wood Carvers: 245
  • Writers: 279

Produce Industries

  • Butter Churners: 289
  • Canners: 238
  • Cheesmakers: 352
  • Ice Merchants: 35
  • Millers: 176
  • Picklers: 137
  • Smokers: 101
  • Stockmakers: 94
  • Tobacconists: 122
  • Tallowmakers: 193

30901 of G̈îs-obêkè Îè's population work within a Foundational Occupation.

48584 of G̈îs-obêkè Îè's population do not work in a formal occupation, but do contribute to the local economy. 1622 (2%) are noncontributers.

Points of Interest

G̈îs-obêkè Îè was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

G̈îs-obêkè Îè's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a cape of Illusion, an a cape imbued with great amounts of Illusion energies was created near G̈îs-obêkè Îè by in time immemorial, reportedly some time during the late 2nd century.

History